> For the complete documentation index, see [llms.txt](https://metropolisnft.gitbook.io/metropolisnft-1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metropolisnft.gitbook.io/metropolisnft-1/metropolisnft-ing/cities.md).

# Cities

In Metropolis, you can acquire cities, which allow you to expand your empire by obtaining more land. Each city has a different number of available plots and is categorized into 4 rarities, each with unique benefits.

#### HOW TO OBTAIN CITIES

* The first way to acquire cities (if you act quickly) is through city presales, where you can directly select the rarity of city you prefer.
* The second and PRIMARY way to obtain cities is through in-game minting. Each minting costs **1425 $METRO** and gives you the chance to receive cities of various rarities based on probabilities.
* The third and final way to obtain cities is through the in-game marketplace, where all players can buy and sell cities among each other.

### FEATURES TABLE

<table data-full-width="false"><thead><tr><th>rarity</th><th align="center">land</th><th align="center">production</th></tr></thead><tbody><tr><td><mark style="color:green;">village</mark></td><td align="center">8</td><td align="center">+10%</td></tr><tr><td><mark style="color:blue;">small town</mark></td><td align="center">13</td><td align="center">+20%</td></tr><tr><td><mark style="color:purple;">medium city</mark></td><td align="center">16</td><td align="center">+30%</td></tr><tr><td><mark style="color:orange;">large city</mark></td><td align="center">20</td><td align="center">+40%</td></tr></tbody></table>
